Decently comfortable, and not boring either. In Dungeon Siege, the player clicks on an enemy only once and the player character will keep attacking this enemy until it is killed (like in an RTS). Reading reviews of Dungeon Siege 2, it seems that they changed the default controls there to be like Diablo 2? Very comfortable, but also utterly boring (IMO). What's right for Baldur's Gate (lots of tactics, lots of player characters) isn't right for a Diablo clone (few tactics, single player character). Real-time games usually aren't pure mind games, they also have a dexterity component which is significant even when it seems negligible. It keeps part of your brain busy, so you're under time pressure, you need to multitask and you can't invest 100% of your thoughts into tactics and strategy. These have varying strengths and cooldowns (heavy attacks with long cooldowns, light attacks with short cooldowns, etc.) Regarding "illusion of choice", note that where EOB 3 and most other Dungeon Master clones usually only have an attack button, the original Dungeon Master actually has a second step where the player selects from the available attack types of this weapon: chop, cleave, stab, throw, etc. If I remember correctly, these different attack types didn't average out to the same amout of damage over time. But it took quite a few combats to evaluate them, due to the randomized damage values. (That was my subjective experience years ago. Searching on the web nowadays, I've found some forum threads with complex reverse-engineering efforts, and while I don't understand most of it, they confirm that different attack types with the same weapon have wildly different DPS. I've not yet understood whether the enemy type makes a difference. Scroll down to see the Excel tables.)Īlso note that Dungeon Master doesn't give you any direct information about the weapons' strength. You have to try them out and observe the damage values on each hit.
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